PILLars of Society
Today many people are becoming more and more eager to be more time-efficient. It results in them wanting to shorten their time spent on the day-to-day stuff. This eagerness to become more time-efficient is ultimately going to lead to the worldwide usage of the nutritional pill. Although the productivity of people will then rise over time, their mental health is declining as they become less and less socially active.
Communication & Multimedia Design Students of the Avans University of Applied Sciences were challenged to explore and develop the status of this future time-greedy city in 2050 focusing on the mental and physical health of people.
The assignment involved creating a playable narrative that allows the player to experience 2050 through the eyes of the main character while perceiving a substantiated vision of the future based on reality.
Our group consisted of six students, each representing their own expertise. I was the storyteller on the team, shaping the game’s backstory and dialogues. We all pitched in, so I also played a part in modeling in Blender and building in Unreal.
We predict that the nutritional pill will soon be used by many people all over the world. Consequently, it was decided to create a game where the nutritional pill introduces itself to the world, thus creating a conflict between people and their preferred food type. The game is made to inform and warn people about the negative effect this nutritional pill could have on their mental health, as people become less and less social.